Selected work

Case studies

12 projects across rendering, spatial tracking, VR, neural rendering and AI infrastructure.

LLM / Knowledge Graphs / Consulting

Every Engagement Gets a Graph

Four client knowledge graphs in five months. Local extraction on my own GPUs, agentic research and writing chains on top, and the eval discipline that's slowly turning it into a repeatable consulting tool.

Automation / LLM / homelab / harness

The Harness (Agents Running the Homelab)

Claude Code as lead engineer over a crew of specialised agents, running on a GPU rig in the basement. Hub-and-spoke delegation, cost rules enforced by hooks, and an agent whose only job is answering What Would Martin Do.

Space / Digital twins

To the Moon, to Stay (DTW 2025)

A panel at Dell Tech World with the MIT Media Lab crew whose payloads landed near the lunar south pole in March 2025, and how a megabyte from the Moon becomes a gigabyte of terrain.

Generative AI / Virtual production

15 Cats Per Second (Realtime Diffusion at Dell)

Stable Diffusion running on a live camera feed at 15 frames a second, or as we pitched it on stage, 15 cats per second. TouchDesigner, three kinds of camera, and a LoRA trained on 60,000 selfies.

VR / Live performance

Performing in the Metaverse (AWE Asia 2023)

A talk on VRChat's grassroots gig scene- full body tracking, decompiled Half-Life stages, and why 75,000 people a day show up to dance as a scientist with a bald head.

Neural rendering / R&D

NeRF'd

Training a neural radiance field from a phone-quality SFM pointcloud, then figuring out what to do with the volume it gives you back.

Photogrammetry / Spatial tracking

of Pointclouds and Spatial Tracking

Rebuilding real rooms in a virtual space with drone footage, structure-from-motion, and a homemade lidar scanner- then walking around inside the result.

VR / Simulation / flight / dcs

RC planes, Drones and VR flight sims

From paper planes to a closet-sized VR cockpit with eye tracking- and everything about muscle memory, HOTAS bindings and sim sickness learned in between.

VR / 3D printing

Vive golf club mount

A shower pole, a real golf grip, and a 3D-printed bracket to hold a Vive controller like a club instead of a joystick.

Hackathon / Rapid prototyping

Hackathons

Two weekends, two hackathons, two very different problems- radiation exposure for airline crews, and untangling port logistics for shipping pilots.

RenderMan / Shading

RSL Car Paint

Building a metallic car paint shader from scratch in RenderMan- facing ratio, glossy raytraced reflections, and a pearlescent flake layer, worked out layer by layer.