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Plastic deformation system

A Houdini 10 workflow for smashing a car into an object using the cloth system's plastic deformation.

Linked is a self contained and commented .hip that contains the workflow for smashing a car into an object using Houdini 10’s cloth system. A low resolution proxy is used, plastic deformation implemented and then the deformation transferred to the high res geo via a VOPs system. I created this while at SESI to demo the new cloth tools and show they can be applied to things other than traditional garments.

The .hip link’s dead, sorry.

Archive note: recovered from the Wayback Machine in 2026. The .hip file itself could not be recovered from any archive.